Skip to content

Codenix Studios builds Minecraft servers and stays on them

Codenix StudiosWe build your server. Then we stay on it.

Custom plugins, hub cores and whole network setups for Minecraft. Built block by block, and still ours after launch.

Most developers take the deposit and disappear.
A reef does not.

It keeps growing long after you stop watching it.

Codenix Studios

We build your server. Then we stay on it.

Custom plugins, hub cores and whole network setups for Minecraft. Built block by block, and still ours after launch.

Most developers take the deposit and disappear. A reef does not.

Why servers stall

You have probably been burned by a developer before.

Three things go wrong, and they go wrong in the same order every time. We built the whole studio around not being any of them.

  1. 01

    The deposit goes quiet

    You pay up front, the replies get slower, and one day they stop. By the time you accept it is over, the refund window has closed.

  2. 02

    The price keeps climbing

    It started at one number. Then there was a reason for another, and another. Nobody ever wrote down what was included.

  3. 03

    Launch day is the last day

    It works the week it ships. Then Paper updates, something breaks at 200 players, and there is nobody left who knows the code.

What we build

Six things, all of them for servers

No agency menu, no filler. This is what network owners actually ask us for.

Custom plugins

Most asked for

Whatever your server needs when nothing off the shelf fits. Written for your version, your player count and your setup, not adapted from someone else's.

  • Rank and permission systems
  • Custom items, mobs and mechanics
  • Shops, crates and economy
  • Anti-abuse and staff tools
  • Paper
  • Spigot
  • Velocity

Hub and lobby cores

The first thing every player sees. Selectors, cosmetics, queues and scoreboards, tuned so the lobby holds up when everyone lands at once.

Whole network setups

Proxy, lobbies, game servers and permissions, configured and wired together. You get a network that boots, not a folder of jar files.

Game modes

Built from your idea instead of reskinned from someone else's. Mechanics, scoring, maps and progression, designed to be played for months.

Performance work

Timings read properly, then fixed. Lag traced to whatever is actually causing it, with the numbers to show you before and after.

Support after launch

Updates, bug fixes and new features once you are live. This is the part most studios quietly leave out.

How it goes

Four stops, and you can see all of them

Nothing here happens where you cannot watch it. That is the whole difference.

  1. 01 / 010m

    We scope it in writing

    Before any money moves you get a written list of what is included, what it costs and when it lands. If it is not on the list, it is not in the price.

    You getA written scope and a date

  2. 02 / 072m

    You see it running early

    You get a test server with real working builds on it. You are looking at your own plugin, not at a progress bar.

    You getA test server you can log into

  3. 03 / 146m

    You break it before your players do

    You and your staff get it first. Every bug found here is one your players never meet.

    You getA staging build before your players

  4. 04 / 214m

    We stay on it

    Launch starts the support window instead of ending the job. You keep the same people who wrote the code.

    You getThe same Discord, after launch

The difference

A reef is not built in an afternoon

Hold the button. Let go early and it settles back down. That is what happens to a server when the person building it leaves.

  • Still on it at month six.
  • Same people who wrote your code.
  • Bugs fixed, not explained away.

Press and keep holding.

Proof

What network owners said, unedited

Their words, their spelling. We did not tidy them up.

Codenix Services are the the best services for minecraft!
ChummsterX@chummsterx
Ive used Viper and its the best hubcore ive every tried!
Deadlyishere@deadlyishere
They are very active and committed developers, with solid technical skills and a great ability to solve problems, and they work very well as a team.
vsxg@motitomc
Vouch for a worker - I own the network, He's a great guy to work with.
Vintage@itskingvintage
Purchased a Minecraft server from them and i am very satisfied!
leon@leonms123
Purchased a Minecraft server and it was a pleasure to do business with them!
JoshuaGoad@vethronix
Questions

The ones you are actually asking

These are the six that come up before anyone pays us anything.

How do I know you will not take the deposit and go quiet?

You get a written scope and a date before you pay anything, and the work goes onto a test server you can log into from the first week. You watch it happen instead of waiting for it.

What if the price changes halfway through?

It does not. The number in the scope is the number. Ask for something that is not on the list and we price that separately, and you decide before we build it.

What happens after launch?

We stay on it. Updates, bug fixes and new features, from the same people who wrote the code, in the same Discord you already talk to us in.

How long does a build take?

A single plugin is usually days. A hub core is usually a couple of weeks. A whole network takes longer, and you get the real date in writing before you pay.

Do you work on my version?

Tell us the version and the platform and you get a yes or a no before you pay. We would rather turn work down than take it and guess.

Do I own what you build?

Yes. The source is yours the day it ships.

Start a build

Tell us what you are building

Say what your server is, what you need, and when you need it. You get a real answer with a price and a date, not a sales call.

This opens your own email app with the message ready to send. Nothing is stored on this page.

Email usadmin@codenix.ccAlready a clientsupport@codenix.ccRead our codeCodenix-Studios

We answer within one working day. If we cannot take your build we say so on the first reply instead of going quiet.